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My name is stuart and I make music.

Sound effects too. Scroll down and listen.

 
 

Portfolio

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Who is Stuart?

I make music and sound effects for media, mainly video games. My last name is Ferguson.

I have massive amounts of enthusiasm for dynamic and adaptive audio for video games (see my work on "Them's Fightin' Herds"), and love challenging myself in this area.

I'm heavily influenced by classic games, lo-fi and DIY sounds as well as high fantasy and RPG soundtracks. More than anything I aim for character in my music.

  • 4:08
    From the Mane6 game of the same name. This track switches between styles and feelings representing the diverse cast of the game.
  • 4:30
    Written to introduce leitmotifs for 'Velvet'; the self centred reindeer character from Mane6's "Them's Fightin' Herds".
  • 1:33
    A Chiptune track inspired by classic platforming games. Created using a Nintendo Gameboy's 4 synthesiser channels.
  • 1:52
    Inspired by classic Eurpoean high fantasy folk music. Recorded using a live orchestra at Studio Toy in Cardiff.
  • 4:22
    Written to introduce leitmotifs for 'Paprika'; the eccentric, excitable alpaca character from Mane6's "Them's Fightin' Herds".
  • 1:00
    Theme from the web series of the same name. Written to evoke the feeling of classic Saturday morning cartoon themes.
  • 3:01
    A pop style Chiptune track. Expanding the classic video game music sound with modern synths and drums.
  • 3:08
    With this track my aim was to create an otherwordly, fantasy sound using traditional Eastern instruments and live vocals.

Isolated Sound Effects Demo

In this video I took some silent gameplay footage and and sequenced my own sound design and foley to replace what would have been heard in the original game.

Game footage from "Dragon Quest Heroes II" By Omega Force/Square Enix.

Dynamic Music Demo

This video is from the pre-release crowdfunding footage for 'Them's Fightin' Herds". The video shows an early version of the dynamic music system I built for the game and how the characters interactions affect what the player hears.

Game footage courtesy of Mane6 Inc.